![]() I changed Knockdowns to 25 because I got like 5 games in the season and drew Brees had 16 interceptions, manning had 9. Hope you try these out, tell me if you see anything you love or dont while testing them. They seem to fit pretty well, especially when you account for play learning and ratings. But with all the other sliders, more of these penalties are showing up but not outrageously. At 50, they dont really fake hike enough to cause offsides, at 100 false start always overrides offsides. Ive now dropped False start to 75 so offsides actually triggers sometimes. Im still tweaking these, used to be 100 for everything but holding facemask clipping and DPI. If he's kicking into the wind tho, it will make him kick a returnable ball. If there no wind, sure, he'll still kick it in the middle to back of endzone, with wind behind its going out of the field of play. Now, even if you have Alexis Serna, every kick off isnt a touchback. The ball moves just fine at the 50 power, 75 accuracy allows more coffin corners and punts inside the 20. Punt power is perfect at 50, its just fine, leave it alone. So now you drop that to 25 which determines how much more the ball moves left to right in air. Still if you only put that up, accuracy would be too good at 50, you'll never miss still. So boosting it to 75 is beneficial in 2 ways. If boosted, it improves distance but it ALSO makes shorter kicks harder on an angle, they give longer kicks more chance of going wide. Its literally the SPEED of the ball IN AIR. So FG Power isnt just how far someone can kick. People dont think they work right but they dont understand what the sliders do. These allow it to be possible for a rb to go off while not giving run blocking a boost. It just doesnt happen for either side often. You'll almost never see a 2000 year runner or someone go for 200 in a game. Even the best ones dont run like great rbs, they run like they're ok. Thats wrs, qbs, tes, rbs, fbs, returners, they all are stupid. At 50, players are pretty damn stupid with the ball in their hand. So with these, Im at 50 tackle(much less poor tackling), 50 run block(not perfect blocking), 75 block shed to boost dline/lb rush, 75 run ability. But that lead to ridiculous amounts of missed tackles just so rbs wouldnt always get tackled in the back ground as soon as a lb touched them. As for tackling and run ability, I only had tackle at 25 cause it was too overpowered when rba was at 50. If you looked through the stats at the end of the game or through the season, run block success rates were 100% or damn near it. I thought it would be necessary to match run blocking to shedding so it wouldnt get overpowered, but the opposite happened. I used to have it at 25 tackle, 50 run ability, 75 run blocking, 75 block shed. Awareness is at 50 because everyone should be based on stats for that. Interceptions at 25 allows less perfect coverage for more penalties and less interceptions in general. Knockdowns HAS to be at 25 or lower or interceptions will get out of control. 25 pass blocking means more passes are affected by that pass rush moving the qb off his spot. Less drops because wrs dont run perfect routes(more overthrows), blockshed at 75 so the qb doesnt get as many easy throws. I feel like Ive got a really good balance now. Picked the game back up, rocking with these adjustments. ![]() Offsides 100, False Start 75, hold 50, face 50, 100 offensive pi, 75 def pi, kick interference 100, clip 50, 100 intentional ground, 100 roughing pass, and 100 roughing kick. ![]() QBA 50, Catching 25, Pass Blocking 25, RBA 75, Run block 50Īwareness 50, knockdowns 25, interceptions 25, block shed 75, tackle 50
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